Initiative ( ) influences turn order, and is directly translated from recovery time. Characters with lower Initiative values will act before other characters and will complete spell casts faster. Initiative is used to determine who will act first in the turn order. The action type of an attacking ability can be overridden, so these rules may not always apply. A character can perform any number of Free actions on their turn in addition to a Standard or Cast action.Īll abilities with an attacking component, a looping cast animation, and a cast time greater than 0 seconds are cast actions (generally this covers most offensive wizard/druid/priest spells).Ībilities that do not have an attacking component (including self-targeting abilities and modals), or those that have an attacking component but recover instantly are free actions.Įverything else (including use of consumables, switching weapons, placing traps, and general abilities) is a standard action. Free action: a Free action does not use a character's action point.They will finish casting the ability later in the same round. The character will immediately begin casting the ability. Cast action: a Cast action uses the character's action point.A Standard action uses the character's action point for the turn and happens right away. Standard action: Standard actions are the most common type of action.Party Member AI and Re-targeting are disabled.Magran's Challenge adds a time limit to turns instead of limiting pausing.Effects that tick, pulse or occur over time have had their potency scaled to match a per-round value.Durations are converted to last number of "rounds".Dual Wield auto-attacks are now Full-Attacks and no longer affect Recovery Time.Spells with longer cast times will complete their cast at a later point in turn order.Reload Time modifies "Initiative" and these weapons will reload between turns.Recovery time becomes "Initiative" - Lower Initiative means acting earlier in a round.Re-Targeting option is available to change the target location of a spell or ability after it has begun.Party Member AI is available to help automate character actions.Durations of effects count down in real-time.Recovery Time mechanic dictates how frequently characters can perform actions.Pause is available to give more time for difficult decisions.The following is the comparison shown to the player starting a new game: Generally, one round is equivalent to six seconds in real time, though some exceptions have been made for balance reasons. This includes the regular tick, pulse and over-time effects, but also spell cast times and reloading. While the update doesn't change a lot of the actual health and damage mechanics of the game, it does change the effect of durations and over-time effects, converting them to last a number of rounds. Once a character has taken their turn, the next character in the queue gets to move, and so on. move, attack, and cast spells and abilities) during their turns. Lower Initiative means acting earlier in the round, higher means acting later. The combatants are queued based on their Recovery Time - now called "Initiative". Combat is taken in turn, with all combatants taking one turn each round. Instead of all characters being free to take actions simultaneously, turn-based combat restricts the focus to one character at a time. The patch added a variety of fixes and changes as a result of feedback from testers. It was rumored that the addition of this combat mode was to coincide with the release of the console versions of Pillars of Eternity II: Deadfire, in order to make the combat more accessible – given Pillars of Eternity's combat has traditionally favored the use of keyboard and mouse.Īs of patch 5.0 (released on the 8th of May, 2019), turn-based mode is no longer considered to be "in beta". On the 24th of January 2019, in patch 4.1 (update #60), Obsidian released a beta version of turn based mode, allowing players to give feedback and report bugs with the new system before its full release. The mode was temporarily made available to players in late December 2018, though it was revealed that this was unintentional, and it was removed in a hotfix some hours later.
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